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SDKRelease DateNotes
7.1.5.12021/04/18• Wraps Android 7.1.5.1 SDK and iOS 7.1.5 SDK
• Performance enhancements for ironSource Network
7.1.52021/04/07• Wraps Android 7.1.5 SDK and iOS 7.1.5 SDK
• WebView crash fix (Android)
• Stability improvements (iOS)
• Improve banner logs and no fill indications (Android & iOS)
7.1.4.12021/03/25• Wraps Android 7.1.4.1 SDK and iOS 7.1.4 SDK
Fix a decrease in ironSource banner fill rate for Android (experienced on 7.1.3, 7.1.4)
7.1.42021/03/22• Wraps Android 7.1.4 SDK and iOS 7.1.4 SDK
Fix memory leaks for Android SDK (Banner and RV)
• Fix bug in Offerwall
• Banner performance improvements

7.1.32021/03/17• Wraps Android 7.1.3 SDK and iOS 7.1.3 SDK
Performance improvements

7.1.22021/03/10• Wraps Android 7.1.2 SDK and iOS 7.1.2 SDK
• Banner bidding support
Bug fix related to Open Measurement SDK (iOS )
• Bug fix related to SKOverlay Support (iOS)
• Banner improvements and bug fixes
7.1.12021/02/24• Wraps Android 7.1.1 SDK and iOS 7.1.1 SDK
Supports Open Measurement SDK v1.3 (iOS and Android)
SDK requires Xcode 12 (iOS)
• SKOverlay Support (iOS)

Init API changes for 3rd parties mediations (Android)
7.1.0.22021/01/25• Wraps Android 7.1.0.2 SDK and iOS 7.1.0 SDK
• Crash fix related to ironSource banners (ISNAdView)
• Crash fixes for Unity Dev Tools

7.1.0.12021/01/19• Wraps Android 7.1.0.1 SDK and iOS 7.1.0 SDK
• Crash fix related to banner events (raised on 7.1.0 Android)

7.1.02021/01/18• Wraps Android 7.1.0 SDK and iOS 7.1.0 SDK
• Set COPPA flag via API
• Unity Integration Manager improvements
• Unity Developer Tools support
• New API for ARM Postbacks, allow multiple services to register to the listeners
• Bug fixes and performance improvements
• iOS 14 and SKAdNetwork Id support bidding flow when using 3rd party mediations

7.0.4.12020/12/07• Wraps Android 7.0.4.1 SDK and iOS 7.0.4 SDK
• Android bug fixes
7.0.42020/12/02• Wraps Android 7.0.4 SDK and iOS 7.0.4 SDK
• ARM numeric value fix
• Crash protections, Android & iOS
7.0.3.12020/10/22• Wraps Android 7.0.3.1 SDK and iOS 7.0.3 SDK
• ANR fix, related to Browser User Agent

• bug fix, resolves ironSource ShowFail increase (raised on 7.0.2)
7.0.32020/10/14• Wraps Android 7.0.3 SDK and iOS 7.0.3 SDK
• Support LevelPlay Ad Revenue Measurements SDK API (ARM)
• Banner bidding support
• Bug fix – Segmentation functionality for Age and Gender returned (removed on 7.0.2)
7.0.22020/09/30• Wraps Android 7.0.2 SDK and iOS 7.0.2 SDK
• Fix crash in init process using 3rd party mediations
• Supports Xcode 12 (iOS)
• Deprecate setAge and setGender APIs. For reporting UnderAge, please use setMetaData functionality as described in the AdMob and Applovin integration guides.
• Unity Integration Manager improvements
7.0.1.12020/09/02• Wraps Android 7.0.1.1 SDK and iOS 7.0.1 SDK
• Adjustments in core modules (Android)
7.0.12020/09/01• Wraps Android 7.0.1 SDK and iOS 7.0.1 SDK
• Support tracking authorization status (iOS)
• Crash fix (Android)
7.0.02020/08/13• Wraps Android 7.0.0 SDK and iOS 7.0.0 SDK
• iOS 14 compatible version
• Support SKAdNetwork (iOS)
• Remove default User ID logic from supported networks
6.18.0.22020/08/05• Wraps Android 6.18.0 SDK and iOS 6.18.0.2 SDK
• Crash fix for NSInvalidArgumentException
(iOS)
6.18.0.12020/07/31• Wraps Android 6.18.0 SDK and iOS 6.18.0.1 SDK
• Remove all UIWebView references (iOS)
6.18.02020/07/29• Wraps Android 6.18.0 SDK and iOS 6.18.0 SDK
• Improve bidding performances of ironSource network
• Improve security in Android core modules
• Bug fix related to upper /lower case changes in Turkish locale (Android)
• Resolve crashes related to UpdateConsentInfo (iOS)
• Fix
hide & display functionality for banners. To enable this fix please make sure to download the SDK unitypackage manually
• Add support for Target SDK Version 30 (Android)
6.17.1.12020/07/21• Wraps Android 6.17.0 SDK and iOS 6.17.0.1 SDK
• Bug fix for duplicate symbol error (iOS)
6.17.12020/06/28• Wraps Android 6.17.0 SDK and iOS 6.17.0 SDK
Rewarded Video caching improvements for bidding flow for iOS
• Crash fixes related to updateConsentInfo (iOS)
• From this version on, all iOS adapters will not bundle the network SDKs
Important! This SDK version requires you to update all your network adapters to the latest version (or any version compatible with SDK Version 6.17.1). This will ensure your configuration in up-to-date.
6.17.02020/06/10• Wraps Android 6.17.0 SDK and iOS 6.16.3 SDK
Rewarded Video caching improvements for bidding flow for Android
• ANR fix when using ironSource setConsent in 3rd party mediations (Android)
• Crash fixes related to ISNNativeController loadTimer (iOS)
• From this version on, all Android adapters will be released as AAR, and will not bundle the network SDKs
• ironSource Integration Manager json and bridge changes. This requires you to download Unity SDK 6.17.0 unitypackage manually
Important! This SDK version requires you to update all your network adapters to the latest version (or any version compatible with SDK Version 6.17.0). This will ensure your configuration in up-to-date.
6.16.22020/06/01• Wraps Android 6.16.2 SDK and iOS 6.16.2 SDK
• Bug fix in cross promotion for bidding instances
6.16.12020/04/30• Wraps Android 6.16.1 SDK and iOS 6.16.1 SDK
• Rewarded Video caching improvements for bidding flow
• Bug Fix: VPN problems (Android)
• Fixed Track Network State behaviour when connectivity changes (Android)
• Bug Fix: Init events reporting (iOS)
• Crash protection in case of auction response decryption exception (iOS)
Removed redundant AppReceiver dependency.
Please make sure to download 6.16.1 unitypackage to make sure AndoridManifest.XML is updated for your Unity project
• Support ExternalDependencyManager, instead of PlayServicesResolver. Find more information here.
6.16.02020/04/13• Wraps Android 6.16.0 SDK and iOS 6.16.0 SDK
Unity Integration Manager – from this version on, ironSource SDK and adapters can be downloaded directly from the Unity Development Platform.
• Caching improvements
• Improved internet connection tracking
• Improved fill rate accuracy
• ANR fix when using ironSource in 3rd party mediations (Android)
• Fixed crash when banner is destroyed after load (Android)
6.15.0.12020/03/12• Wraps Android 6.15.0.1 SDK and iOS 6.15.0.1 SDK
6.15.02020/03/03• Wraps Android 6.15.0 SDK and iOS 6.15.0 SDK
Banner Boost! Enhance the architecture for banner support on ironSource mediation. This will be followed by adding new networks supporting banners.
• Bug fix – allow to compile on Unity 2019.3
6.14.0.12020/02/18• Wraps Android 6.14.0.1 SDK and iOS 6.14.0 SDK
• Crash fixes (for Android)
6.14.02020/02/05• Wraps Android 6.14.0 SDK and iOS 6.14.0 SDK
6.13.0.12020/01/13• Bug fix in event mechanism which caused a drop in app fill rate reporting.
• Crash fixes
6.13.02020/01/07• Support Open Measurement SDK
6.12.02019/12/29• Wraps Android 6.12.0 SDK
• Wraps iOS 6.12.0 SDK
6.11.12019/12/11• Wraps Android 6.11.1 SDK
• Wraps iOS 6.11.0 SDK
6.11.02019/12/09• Wraps Android 6.11.0 SDK
• Wraps iOS 6.11.0 SDK
6.10.22019/11/11• Wraps Android 6.10.2 SDK
• Wraps iOS 6.10.0 SDK (ironSource network bidding)
6.10.12019/10/06• Wraps Android 6.10.1 SDK
• Wraps iOS 6.8.7 SDK (iOS 13 ready + UIWebView deprecation)
6.10.02019/09/19• Wraps Android 6.10.0 SDK
• Wraps iOS 6.8.5 SDK
• Fixed ANR that originated in scenarios in which callbacks are not being called from the Main Thread
6.9.1.12019/08/22• Wraps Android 6.9.1 SDK
• Wraps iOS 6.8.4.2 SDK
• Unnecessary service, receiver and activity removal from the manifest.
6.9.12019/08/13• Wraps Android 6.9.1 SDK
• Wraps iOS 6.8.4.2 SDK
• Deprecation of the use of ‘IronSourceEventsPrefab’ – This prefab is no longer required for the integration.
• Redundant WRITE_EXTERNAL_STORAGE permission removal
6.8.4.12019/07/17• Wraps Android 6.8.4 SDK
• Wraps iOS 6.8.4.1 SDK
• Fixing events sending when going-to-background scenarios crash.
6.8.42019/06/24• Wraps Android 6.8.4 SDK
• Wraps iOS 6.8.4 SDK
• Improved Rewarded Video logic for ironSource network within third-party party mediation
• CoreLocation requirement exclusion
• Fixing going-to-background scenario crash.
6.8.3.12019/05/01• Wraps Android 6.8.3 SDK
• Wraps iOS 6.8.3.1 SDK
• Manifest file adjustments to new requirements
• Fixing an edge case that could lead to synchronization issues
6.8.32019/04/08• Wraps Android 6.8.3 SDK
• Wraps iOS 6.8.3 SDK
• InApp Bidding improvements
• ironSource network improvements
no internet connectivity & application goes to background scenarios optimizations with the SDK performance
• Various bug fixes
6.8.22019/02/21• Wraps Android 6.8.2 SDK
• Wraps iOS 6.8.1 SDK
• Interstitial In-app bidding improvements
6.8.1.12019/02/14• Wraps Android 6.8.1 SDK
• Wraps iOS 6.8.1 SDK
• Banner’s position is top instead of bottom minor bug fix.
6.8.12019/01/10• WrapsAndroid6.8.1 SDK
• Wraps iOS6.8.1 SDK
6.8.0.12018/12/03• WrapsAndroid6.8.0.1 SDK
• Wraps iOS6.8.0 SDK
6.8.02018/11/26Wrap Android & iOS 6.8.0
Please note that UnityAds SDK V3.0.0 is using additional activities, therefor its manifest is different, UnityAds Adapter 4.1.3 is only compatible with ironSource Unity SDK V6.8.0 and onwards.
6.7.122018/10/15Wrap Android & iOS 6.7.12
• Please note that SDK is not backward compatible, in case using banners
• IronSource.Agent.reportAppStarted was removed from API.
6.7.11.12018/09/26• Missing Macro for iOS in the build process bug fix
6.7.112018/09/06Wrap Android & iOS 6.7.11
6.7.102018/07/20Wrap Android & iOS 6.7.10
6.7.9.32018/06/13• Wrap Android 6.7.9.1 & iOS 6.7.9.3
6.7.9.22018/06/04• Wrap Android 6.7.9 & iOS 6.7.9.2
6.7.9.12018/05/18• Wrap Android 6.7.9 & iOS 6.7.9.1
6.7.9
2018/05/11• Wrap Android & iOS 6.7.9
• Add consent API
6.7.82018/03/29• Wrap Android & iOS 6.7.8
6.7.72018/03/01• Wrap Android & iOS 6.7.7
Adjust Banner mediation core logic – banner refresh rate is now enforced by the mediation layer (Developers should turn off refresh rate at the networks dashboard)
Integration Helper improvements

Before You Start

We support Unity version 5 and up.

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  • Implement the Rewarded Video Events. The ironSource Unity Plugin fires several events to inform you of ad availability. Add the following code to register to the events.
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  • Mediation Networks for Unity The ironSource Mediation platform supports interstitial and video ads from 14 leading ad networks, equipped with smart loading, ad placement technology and ad delivery optimization.
  • If the publisher wants to use Offer Wall or Banners from ironSource or Unity their SDK can be started separately by calling the following for either Android or iOS: Android iOS Unity IronSource.init(this, appKey, IronSource.ADUNIT.OFFERWALL, IronSource.ADUNIT.BANNER).

Step 1. Add the IronSource Unity Package to Your Project

Mobile Ads - Unity 2019.3 integration tutorial - Part 8 - ironSource
Disclaimer: Updating theironSource SDK
When upgrading from older SDK versions to theironSource SDK 6.7.0 and above, you must update all mediation adapters.

Follow these steps to add the IronSource Unity Package to your project:

  1. Download the IronSource Unity Plugin here.
  2. Make sure your Unity project is opened and import the Unity package.
  3. Double-click on the extracted file; the different files will be populated automatically as shown below:

Important! Using the Unity Editor with theironSource SDK
TheironSource SDK is designed to work with the Android & iOS platform. The Unity Editor contains a Simulator to work with Unity code. In order to work with our plugin, you must target either an Android or iOS build to test the integration.

Step 2. Additional Settings for Android

In the case your application doesn’t have an AndroidManifest, leave the checkbox under AssetsPluginsAndroidIronSourceAndroidManifest.xml checked and skip to Google Play Services integration.
If you do have an AndroidManifest, please uncheck the box and follow the steps below.
  1. Update AndroidManifest.xml
    Add the following to your AndroidManifest.xml:
    • Manifest Permissions
      Add the following permissions to your AndroidManifest.xml file outside the <application> tag:
    • Manifest Activities
      Add the following activities inside the <application> tag on your manifestAdditions:
  2. Google Play Services
    1. Download the support-v4-[version].jar. Add the jarto your project under App/Libs.
    2. We recommend using Google Play Services as theironSource Plugin requires the Android Advertising ID to ensure ad inventory at scale. Follow this guide on how to integrate the Google Play Services AAR.

Step 3. Additional Settings for iOS

Ironsource unity banner
  1. Add Ad-Support.framework to Your Xcode Project
    Our Unity Plugin usually adds all the required frameworks automatically. In some cases, the AdSupport.framework can’t be added automatically using Unity 5. Verify if the framework has been added and in the case it has not been added automatically, make sure to add it manually.
  2. iOS9 App Transport Security Settings
    Important!
    In iOS9, Apple has added in controls around ‘ATS’. In order to ensure uninterrupted support for ironSource Ad delivery across all Mediation Networks, it’s important to make the following changes in yourinfo.plist:
    • Add in a dictionary called ‘NSAppTransportSecurity‘. Make sure you add this dictionary on the ‘Top Level Key‘.
    • Inside this dictionary, add a Boolean called ‘NSAllowsArbitraryLoads‘ and set it to YES.
      Note: Note: Make sure that your info.plist does not contain any other exceptions besides ‘NSAllowsArbitraryLoads‘, as this might create a conflict.

Step 4. Initialize the Ad Units

Unity ironSource supports optional SDK settings such as UserID and Segments that must be configured before you initialize the SDK. See our guide on Additional SDK Settings for setup instructions.
Note: Note: If you’re serving the Offerwall ad unit or using server-to-server callbacks to reward your users with our rewarded ad units, you must set the UserID.

Application State

First, you’ll need to pass the state of the application by executing the following event function during the Application Lifecycle.

Call onApplicationPause in each of the Unity Scenes:

Init the Plugin & Ad Units

You can initialize the plugin in two ways. We recommend the first method as it will fetch the specific ad units you define.

  1. This method will init the specific ad units mentioned in the adUnits parameter:

    New!When using this init approach, you can now initialize each ad unit separately at different touchpoints in your app flow in one session.

  2. Alternatively, you can init the SDK as detailed below and the SDK will init the ad units you’ve configured on the ironSource platform:

Step 5. Verify Your Integration

The ironSource SDK provides an easy way to verify that your Rewarded Video Mediation integration was completed successfully. To verify your ironSource SDK integration as well as any additional Ad Networks you have implemented, simply add this method to your project:

For more details on the ironSource Integration Verification tool navigate to this article.

For Proguard Users Only

If you are using ProGuard with the ironSource SDK, you must add the following code to your ProGuard file (Android Studio: proguard-rules.pro or Eclipse: proguard-project.txt):

Done!
You are now ready to start working with ironSource’s Ad Units and Mediation Tools.

What’s Next?

Once you’ve verified your integration with the Integration Helper, follow our integration guides and implement our Ad Units:

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Interested in Mediation? Integrate our Rewarded Video or Interstitial Ads in your app and follow our Mediation articles.

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